Showing posts with label Question and Answer. Show all posts
Showing posts with label Question and Answer. Show all posts

Saturday, 20 April 2013

Yii Interview Question

1Q. What is meant by Yii Framework?

A. Yii is an open source and highly performed component-based PHP framework used for Web application development. This application was started on January and completed in December 2008.

2Q. Why do Yii run so FAST?

A. Yii is so much faster because it uses sluggish loading technique widely. Like it doesn’t include a class file until the class is used initially and it doesn’t create object until it is accessed for the first time. Some of the frameworks get problems because of the performance hit because they would enable functionality no matter it is used or not during its request.

3Q. tell about the file that gets loaded when you run an application using Yii?

A. index.php

4Q. Explain about model, view, controller?

A. Model represents the underlying data structure of a Web application. Models often share different sub-applications of a Web application. B. View is responsible in presenting models in the format where the end users desire. In general view contains presentational code. C. Controllers are the adhesive that binds models, views and other components composed into a runnable application. Controllers are responsible in dealing with the end user requests. Controllers access $_GET, $_POST and other PHP variables according to the user requests.

5Q. What about the naming convention in Yii?

- We define table prefix while using Gii. In your case you need to set it to tbl_. Then it should generate UserController instead of TblUserController. - The Yii Framework employees a class naming convention whereby the names of the classes directly plot to the directories in where they are stored. The root level directory of the Yii Framework is the “framework/” directory, where all classes are stored hierarchically. Class names contain alphanumeric characters.

6Q. what is the component, uses, how can we do and what is the better way?

A. A component is a piece of code written for specific task is used by calling controllers, helper is used for helping Yii in rendering the data to be shown to user with views, these adds to modularity in code or else same coding will be implemented in controllers.

7Q. How do you continue when you have to use Yii for any application?

A. If you have changed according to your needs… Proceed with basic software engg. concepts as requirement gathering etc. This is the basic Understanding Concept in Yii. - Yii based apps are driven by data logic. - Yii can generate the shebang of PHP codes automatically. - Yii will generate an essential app for you automatically. - Yii uses MySQL and SQLite. - Yii is an open-source.

8Q. What is the first function that gets loaded from a controller?

A. Index

9Q. What is meant habtm?

A. Habtm means HasAndBelongsToMany. The” has and belongs to many” is a kind of associations that defined in models for retrieving related data across different entities.

10Q. How to use ajax in Yii?

A. We use by calling ajax helper, then using it in controller for rendering.

11Q. What are the possible ways to validate a registrations module for a user?

A. This can be done in two ways by i) submission in controller, or ii) using javascript/ajax while user is still filling the data. But, comparatively Second option will be better.

12Q. List out some database related functions in Yii?

A. Query find, findAll , findByPk , find By

13Q. How to include a javascript menu through a site?

A. We can include by adding the javascript files in webroot and then call them in default views if they are needed everywhere or in the related views.

14Q.Who was the developer of the Yii and when was it build?

A. The developer of the Yii is Yii Software LLC. It was started in the year 2008 in December 3, with the version of 1.0 and continued to 1.1.13. in PHP language.

15Q. What are the requirements of the Yii?

A. To run a Yii Web application, we need a Web server which supports PHP 5.1.0. Version. The developers who want to use Yii, should understand the object-oriented programming (OOP) which is very helpful, because it is a pure OOP framework.

16Q. How does Yii Compare with Other Frameworks?

A. Comparatively to most of PHP frameworks, Yii is a MVC framework. Yii bests PHP frameworks for its efficient, feature-rich and clearly-documented. Yii is designed to be fit for serious Web application development. It is neither a consequence of some project nor a corporation of third-party work.

17Q. How do we extend Yii?

A. Extending Yii is a common action during web development. Like when we write a new controller, we extend Yii by inheriting its CController class; when we write a new widget, we will extend CWidget or an existing class. If the code is designed to be reused by third-party then we call it an extension.

18Q. How to connect to the database?

A. Most of the web applications are assisted by databases. test-drive application is not an exception. For database, we need to see the application where and how to connect it. This is done through the application configuration file WebRoot/testdrive/protected/config/main.php, the following code represent the connectivity to the database

return array(
    ‘components’=>array(
        ‘db’=>array(
            ‘connectionString’=>’sqlite:protected/data/testdrive.db’,
        ),
    ),
);

19Q. What is a Yiibase?

A. YiiBase is a helper class that serves functionalities of common framework. We should not use YiiBase directly. Instead, have to use its child class where we can customise the methods of YiiBase.

20Q. How to generate CRUD code?

A. After creating a model class file, we shall generate the code that implements the CRUD operations for user data. We choose the Crud Generator in Gii. In the model class field, we enter ‘User’. In the Controller ID field, we enter ‘user’ in lower case. Then press the preview button followed by the Generate button. Now we are done with the CRUD code generation.

Thursday, 21 March 2013

Object Oriented Concepts in PHP5

Before we go in detail, lets define important terms related to Object Oriented Programming.

Class: This is a programmer-defined datatype, which includes local functions as well as local data. You can think of a class as a template for making many instances of the same kind (or class) of object.

Object: An individual instance of the data structure defined by a class. You define a class once and then make many objects that belong to it. Objects are also known as instance.

Member Variable: These are the variables defined inside a class. This data will be invisible to the outside of the class and can be accessed via member functions. These variables are called attribute of the object once an object is created.

Member function: These are the function defined inside a class and are used to access object data.

Inheritance: When a class is defined by inheriting existing function of a parent class then it is called inheritance. Here child class will inherit all or few member functions and variables of a parent class.

Parent class: A class that is inherited from by another class. This is also called a base class or super class.

Child Class: A class that inherits from another class. This is also called a subclass or derived class.

Polymorphism: This is an object oriented concept where same function can be used for different purposes. For example function name will remain same but it make take different number of arguments and can do different task.

Overloading: A type of polymorphism in which some or all of operators have different implementations depending on the types of their arguments. Similarly functions can also be overloaded with different implementation.

Data Abstraction: Any representation of data in which the implementation details are hidden (abstracted).

Encapsulation: refers to a concept where we encapsulate all the data and member functions together to form an object.

Constructor: refers to a special type of function which will be called automatically whenever there is an object formation from a class.

Destructors: refers to a special type of function which will be called automatically whenever an object is deleted or goes out of scope.



DEFINING PHP CLASSES:

The general form for defining a new class in PHP is as follows:

<?php
class phpClass{
   var $var1;
   var $var2 = "constant string";
   function myfunc ($arg1, $arg2) {
      [..]
   }
   [..]
}
?>

Here is the description of each line:

The special form class, followed by the name of the class that you want to define.

A set of braces enclosing any number of variable declarations and function definitions.

Variable declarations start with the special form var, which is followed by a conventional $ variable name; they may also have an initial assignment to a constant value.

Function definitions look much like standalone PHP functions but are local to the class and will be used to set and access object data.

Example:

Here is an example which defines a class of Books type:

<?php
class  Books{
    /* Member variables */
    var $price;
    var $title;
    /* Member functions */
    function setPrice($par){
       $this->$price = $var;
    }
    function getPrice(){
       echo $this->$price ."<br/>";
    }
    function setTitle($par){
       $this->$title = $par;
    }
    function getTitle(){
       echo $this->$title ." <br/>";
    }
}
?>

The variable $this is a special variable and it refers to the same object ie. itself.


CREATING OBJECTS IN PHP

Once you defined your class, then you can create as many objects as you like of that class type. Following is an example of how to create object using new operator.

$physics = new Books;
$maths = new Books;
$chemistry = new Books;

Here we have created three objects and these objects are independent of each other and they will have their existence separately. Next we will see how to access member function and process member variables.



CALLING MEMBER FUNCTIONS

After creating your objects, you will be able to call member functions related to that object. One member function will be able to process member variable of related object only.

Following example shows how to set title and prices for the three books by calling member functions.

$physics->setTitle( "Physics for High School" );
$chemistry->setTitle( "Advanced Chemistry" );
$maths->setTitle( "Algebra" );
 
$physics->setPrice( 10 );
$chemistry->setPrice( 15 );
$maths->setPrice( 7 );

Now you call another member functions to get the values set by in above example:

$physics->getTitle();
$chemistry->getTitle();
$maths->getTitle();
$physics->getPrice();
$chemistry->getPrice();
$maths->getPrice();

This will produce following result:

Physics for High School
Advanced Chemistry
Algebra
10
15
7


CONSTRUCTOR FUNCTIONS:

Constructor Functions are special type of functions which are called automatically whenever an object is created. So we take full advantage of this behaviour, by initialising many things through constructor functions.

PHP provides a special function called __construct() to define a constructor. You can pass as many as arguments you like into the constructor function.

Following example will create one constructor for Books class and it will initialise price and title for the book at the time of object creation.

function __construct( $par1, $par2 ){
   $price = $par1;
   $title = $par2;
}

Now we don't need to call set function separately to set price and title. We can initialise these two member variables at the time of object creation only. Check following example below:

$physics = new Books( "Physics for High School", 10 );
$maths = new Books ( "Advanced Chemistry", 15 );
$chemistry = new Books ("Algebra", 7 );
 
/* Get those set values */
$physics->getTitle();
$chemistry->getTitle();
$maths->getTitle();
 
$physics->getPrice();
$chemistry->getPrice();
$maths->getPrice();

This will produce following result:

Physics for High School
Advanced Chemistry
Algebra
10
15
7


DESTRUCTOR

Like a constructor function you can define a destructor function using function __destruct(). You can release all the resources with-in a destructor.



INHERITANCE:

PHP class definitions can optionally inherit from a parent class definition by using the extends clause. The syntax is as follows:

class Child extends Parent {
    <definition body>
}

The effect of inheritance is that the child class (or subclass or derived class) has the following characteristics:

  • Automatically has all the member variable declarations of the parent class.
  • Automatically has all the same member functions as the parent, which (by default) will work the same way as those functions do in the parent.

Following example inherit Books class and adds more functionality based on the requirement.

class Novel extends Books{
   var publisher;
   function setPublisher($par){
     $this->$publisher = $par;
   }
   function getPublisher(){
     echo $this->$publisher. "<br />";
   }
}

Now apart from inherited functions, class Novel keeps two additional member functions.


FUNCTION OVERRIDING:

Function definitions in child classes override definitions with the same name in parent classes. In a child class, we can modify the definition of a function inherited from parent class.

In the following example getPrice and getTitle functions are overriden to return some values.

function getPrice(){
   echo $this->$price . "<br/>";
   return $this->$price;
}
function getTitle(){
   echo $this->$title . "<br/>";
   return $title;
}


PUBLIC MEMBERS:

Unless you specify otherwise, properties and methods of a class are public. That is to say, they may be accessed in three possible situations:

  • From outside the class in which it is declared
  • From within the class in which it is declared
  • From within another class that implements the class in which it is declared

Till now we have seen all members as public members. If you wish to limit the accessibility of the members of a class then you define class members as private or protected.


PRIVATE MEMBERS:

By designating a member private, you limit its accessibility to the class in which it is declared. The private member cannot be referred to from classes that inherit the class in which it is declared and cannot be accessed from outside the class.


A class member can be made private by using private keyword in front of the member.

class MyClass {
   private $car = "skoda";
   $driver = "SRK";
 
   function __construct($par) {
      // Statements here run every time
      // an instance of the class
      // is created.
   }
   function myPublicFunction() {
      return("I'm visible!");
   }
   private function myPrivateFunction() {
      return("I'm  not visible outside!");
   }
}

When MyClass class is inherited by another class using extends, myPublicFunction() will be visible, as will $driver. The extending class will not have any awareness of or access to myPrivateFunction and $car, because they are declared private.


PROTECTED MEMBERS:

A protected property or method is accessible in the class in which it is declared, as well as in classes that extend that class. Protected members are not available outside of those two kinds of classes. A class member can be made protected by using protected keyword infront of the member.


Here is different version of MyClass:

class MyClass {
   protected $car = "skoda";
   $driver = "SRK";
 
   function __construct($par) {
      // Statements here run every time
      // an instance of the class
      // is created.
   }
   function myPublicFunction() {
      return("I'm visible!");
   }
   protected function myPrivateFunction() {
      return("I'm  visible in child class!");
   }
}


INTERFACES:

Interfaces are defined to provide a common function names to the implementors. Different implementors can implement those interfaces according to their requirements. You can say, interfaces are skeletons which are implemented by developers.


As of PHP5, it is possible to define an interface, like this:


interface Mail {
   public function sendMail();
}


Then, if another class implemented that interface, like this:


class Report implements Mail {
   // sendMail() Definition goes here
}


CONSTANTS:

A constant is somewhat like a variable, in that it holds a value, but is really more like a function because a constant is immutable. Once you declare a constant, it does not change.

Declaring one constant is easy, as is done in this version of MyClass:


class MyClass {
   const requiredMargin = 1.7;
   function __construct($incomingValue) {
      // Statements here run every time
      // an instance of the class
      // is created.
   }
}


In this class, requiredMargin is a constant. It is declared with the keyword const, and under no circumstances can it be changed to anything other than 1.7. Note that the constant's name does not have a leading $, as variable names do.


ABSTRACT CLASSES:

An abstract class is one that cannot be instantiated, only inherited. You declare an abstract class with the keyword abstract, like this:

When inheriting from an abstract class, all methods marked abstract in the parent's class declaration must be defined by the child; additionally, these methods must be defined with the same visibility.

abstract class MyAbstractClass {
   abstract function myAbstractFunction() {
   }
}


Note that function definitions inside an abstract class must also be preceded by the keyword abstract. It is not legal to have abstract function definitions inside a non-abstract class.


STATIC KEYWORD:

Declaring class members or methods as static makes them accessible without needing an instantiation of the class. A member declared as static can not be accessed with an instantiated class object (though a static method can).

Try out following example:

<?php
class Foo
{
    public static $my_static = 'foo';
 
    public function staticValue() {
        return self::$my_static;
    }
}
print Foo::$my_static . "\n";
$foo = new Foo();
print $foo->staticValue() . "\n";
?>


FINAL KEYWORD:

PHP 5 introduces the final keyword, which prevents child classes from overriding a method by prefixing the definition with final. If the class itself is being defined final then it cannot be extended.

Following example results in Fatal error: Cannot override final method 

BaseClass::moreTesting()
<?php
class BaseClass {
   public function test() {
       echo "BaseClass::test() called<br>";
   }
   
   final public function moreTesting() {
       echo "BaseClass::moreTesting() called<br>";
   }
}
 
class ChildClass extends BaseClass {
   public function moreTesting() {
       echo "ChildClass::moreTesting() called<br>";
   }
}
?>


CALLING PARENT CONSTRUCTORS:

Instead of writing an entirely new constructor for the subclass, let's write it by calling the parent's constructor explicitly and then doing whatever is necessary in addition for instantiation of the subclass. Here's a simple example:

class Name
{
   var $_firstName;
   var $_lastName;
   function Name($first_name, $last_name)
   {
     $this->_firstName = $first_name;
     $this->_lastName = $last_name;
   }
   function toString() {
     return($this->_lastName .", " .$this->_firstName);
   }
}
class NameSub1 extends Name
{
   var $_middleInitial;
   function NameSub1($first_name, $middle_initial, $last_name) {
       Name::Name($first_name, $last_name);
       $this->_middleInitial = $middle_initial;
   }
   function toString() {
       return(Name::toString() . " " . $this->_middleInitial);
   }
}

In this example, we have a parent class (Name), which has a two-argument constructor, and a subclass (NameSub1), which has a three-argument constructor. The constructor of NameSub1 functions by calling its parent constructor explicitly using the :: syntax (passing two of its arguments along) and then setting an additional field. Similarly, NameSub1 defines its nonconstructor toString() function in terms of the parent function that it overrides.


NOTE: A constructor can be defined with the same name as the name of a class. It is defined in above example.

Yii Interview Question